The Simpsons Hit And Run Level 6 All Wasp Cameras

Mmmmm... Walkthrough: Level 6

The Simpsons: Hit & Run - Wasp FAQ. On top of train cars in train yard on your way to getting the Collector card ##### Level 6% 20 Total% ##### 1. On top of Android Dungeon and Baseball. The Simpsons: Hit & Run - Wasp FAQ. On top of train cars in train yard on your way to getting the Collector card ##### Level 6% 20 Total% ##### 1. On top of Android Dungeon and Baseball.

Level 1Level 2Level 3Level 4
Level 5Level 6Level 7

Going To The Lu'
Meet up with Apu at the Arcade parking lot. You must talk with Otto afterwards. He is in the parking lot, so it's no biggie. You must grab the School Bus and collect all of the kids, then take them to Krustylu Studios before Krusty leaves. There are 15 little brats to collect, so hop to it by collecting the first two straight ahead (1, 2).

Go down the stairs, and collect another kid to the right (3). Round the corners and collect the next kid straight ahead (right, 4). On the left after the turn will be another kid (5), and one in the center down the hidden passage (6). Collect the next kid on the left (7). Go through the Fire And Ice Hoops to collect another child (8).

Once you land, even your School Bus out to grab another kid (9), and follow the business district path to collect a few more buggers (10, 11, 12). Now follow the path around the cargo ship to collect more children (13, 14, 15). Go right once on the straight path to complete the mission.

Getting Down With The Clown
Talk to Barney inside of the Krustylu Studios after you take out a nice vehicle (the Bandit works great, if you got the Bonus Mission done early on). The vehicle will pull out of the studios and go right, and follow this path along the way, going through the mountainside. Basically, all you need is a fast car and you can simply stroll alongside of the vehicle.

Once you reach the Observatory, you will have to 'talk' to the limo driver. Park your vehicle in front of the Krusty Limo (longwise), and get out. Go near the limo, and it will take off. Since your vehicle is blocking it, hop into your car and take off down the mountain and to the left over the dam.

Follow Krusty's Limo through the city on the left after the highway ends, and cut through the stairway path, and to the right through the gas station shortcut. Follow the path to Squidport. You can optionally go backwards from where you came from to reach Squidport, which is a lot easier. Cheap? Kinda. Worth it? Of course. This will complete the mission.

Lab Coat Caper
Chat with Krusty on the boardwalk, and you will now have to find and follow Professor Frink. Finding him is not that hard, as he will zoom right passed you with his Hover Car. Hop into the Ferrini - Red and follow him up the winding road. He will take you in a complete circle from the right to the left, but since your vehicle is faster than his, it should not be a problem.

Do not take the Fire And Ice Hoops shortcut, as his Hover Car is not fast enough to keep up, and he will lose you rather than you losing him. Just follow him, and he will go up the stairs shortcut, and around once again. He will now go down the stairs, so follow him and take the gas station shortcut to catch up with him.

Follow him back up through the path that you have taken, and onto the highway, or whatever you'd call it. He will go over the half-drawn bridge, so follow him. He will stop at the Observatory, where the mission can be completed.

Duff For Me, Duff For You
Once at the Observatory, chat with Professor Frink inside. Afterwards, you must drive to the Duff Beer Factory and destroy the trucks to collect the laser guns. The 36 Stutz Bearcat is a great vehicle to use in this mission, as is the Bandit. Otherwise, it's up to you to choose. You will have 45 seconds to make it to the Duff Brewery once you step inside of your vehicle.

Once you arrive, a Duff Truck will be pulling out of the lot, so stop it. You must ram into it 6 times, and collect the 6 laser guns. This is relatively easy, as all you must do is hit it as it turns, and we all know how many turns are down here on the boardwalk. After you have collected all 6 laser guns, return to the Duff Brewery.

After you arrive at the Duff Brewery for a second time, you will need to find a laser gun to use as proof. This is an easy task; just drive through the Krusty window in the parking lot, and go right, underneath the blimp. Get out, and climb up the crates to collect the laser gun and complete the mission.

Full Metal Jackass
Talk to Principal Skinner near the end of the boardwalk. He has stolen the laser gun, so you must get it back by destroying his vehicle before the time limit expires. Try taking the 36 Stutz Bearcat into this mission, or another vehicle with solid armor. Even the School Bus works well. His vehicle has wonderful body armor, so you must try to cut him off into walls or other solid structures while he is going at nice, full speeds.

You can also try to shove him off into oncoming traffic whenever you spot one of those big, bulky Itchy & Scratchy trucks coming your way. This may possibly destroy his vehicle completely. After the vehicle has blown up, pick up the laser gun from the ashes to complete the mission.

Set To Kill
Drive back to the Krustylu Studios and chat with Krusty. After this conversation, buy the Globex Super Villain Car from Kearney, who is inside of the studios lot. If you need cash, check the hidden room inside of the Krusty The Clown Show studio. Get into the newly acquired vehicle to start the mission.

You must go around Springfield and take out the Laser Gun Stands before the time limit expires. Go right and destroy the first, following them into the Duff Factory lot (1, 2, 3). Hit the stand on the left side (4) and pull a tricky turn back to the right and out of the lot, hitting another stand on the way out (5).

On the lot to the right, swerve in and out to hit the stand (6), and follow the path alongside of the cargo ship (7, 8, 9, 10). Go left to hit another stand (11), and follow the business district area (12, 13, 14, 15, 16). Praying that you did not cause a Hit & Run, follow the path in between the boardwalk and Casino to hit another stand (17).

Go left at the Casino ring to hit two stands (18, 19). Go up the hill to the right, and through the shortcut next to the bowling alley (20, 21). Follow this path to hit another stand (22), and follow the road (23, 24). Make a left in the gas station to collect the last (25).

Follow the path all the way back to Krustylu. Cut through the gas station shortcut, followed by the bowling alley shortcut, the Fire And Ice Hoops shortcut, and finally the beach on the left shortcut. Now simply drive back to Krustylu and speak with Krusty to complete the mission.

Kang And Kodos Strike Back
Meet up with Homer at the Krusty Burger near the starting point, and you will have to race to the Duff Beer Factory from here before the aliens escape from Earth. Start off by taking the road on the left and going straight through the stairway shortcut. From here, turn right and go through the gas station shortcut to gain speed on the Chase Sedan.

Go through the bowling alley shortcut to take the lead , and go up the Fire And Ice Hoops. Once you land, quickly take the beach shortcut, and follow the path here, using your E-Brake very carefully in between the turns around the cargo ship, if at all. Go straight once you reach the main road to complete the task.

Milking The Pigs (Bonus Mission)
You can find Snake down the block from the gas station. You will need to help him destroy Chief Wiggum's vehicle, and collect the evidence that Wiggum has in his car. I suggest taking a sturdy, yet somewhat fast vehicle, hence why the Car Built For Homer is the perfect choice.

Chief Wiggum will be coming from the right, so hop into your vehicle, and ram into him head-on. After this, since you are faster than he is, try cutting him off into oncoming traffic, as well as into solid walls and such. If he is going fast enough, crashing into a solid wall will really knock him for a loop.

After you destroy his vehicle, pick up the package that was dropped and take it to Snake. You will have to backtrack and go to the Bowlarama instead. You will have to destroy a Milk Truck here. This vehicle is highly defensive to side swipes and such, so try to cut it off into a wall or something of that nature. After you destroy it by cutting it off, go back to Snake. This will complete the mission, and unlock the Lil' Bandit.

Race 1: Time Trial
You can find Milhouse on the path in between the Casino and the Boardwalk. Take a fast vehicle, such as the Bandit, and talk to him. Go up the winding road, and turn slightly. Follow the obscure format to get through the first area, and make a few left turns in succession, followed by a right turn.

You must decide if you want to remain on the straightaway and go through the Fire And Ice Hoops, or cut to the right instead. Trust me on this one, go straight. Once you land, go to the left and down the boardwalk to the beach, and cut back up through the business district. Repeat this once more after you cross the checkpoint to get the narrow victory.

Race 2: Circuit Race
You can find Nelson in the parking lot near the Midtown Krusty Burger. Take a fast vehicle of your choice (as you have plenty now, although I suggest the Super Villain Car) to the parking lot and chat with Nelson to enter the race. Start it off, and you will have five laps to gain and stay in control of the lead until the race is over.

The simpsons hit and run level 6 all wasp cameras 2017

Make some rough cuts through the corners as you progress through the course. You will have to have a good grip on your vehicle, and try not to ram into the walls too much. There are certain turns that can give you a clear advantage, such as the second turn on the course. As the circle begins, lay off of the acceleration to pass the pole without hitting it.

You will go in a complete circle back to the other side, and you'll have to take out the two light posts and stop sign on the first lap. Drive along this path on the next four laps to gain the advantage on your opponent. Try not to hit many objects, as this will slow you down. This should be enough to give you the victory.

Race 3: Checkpoint Race
You can find Ralph Wiggum over outside of the Observatory. You can take either the Super Villain Car, or the Bandit. Both work well in this race. Start the race, and follow the path over the bridge. Once you get through with this, you will pass over the mountainside, and reach the city. Here, you will go left, and down the several stairs.

Try not to cut any corners here, as they are too bumpy. This is one of the main times to catch a break in the race, as the opponent's engine needs time to rev up. Cut through the gas station shortcut to repair and take the lead. Zoom through the Fire And Ice Hoops. Once you land, pull through the business district and around the ship onto solid road. Cut the corner on the right to get or keep your advantage and win the race.

Wasp Cameras

1:Drive into the alley behind the comic book store , and you'll be on a rooftop. Hop out of the vehicle, and climb up the object on the right. To your right will be a Wasp Camera.

2: From number 1, climb the platforms towards the back, and destroy the Wasp Camera atop of them.

3: At the second Krusty Burger, park in the parking lot, and look alongside of the wall for Barney's Bowlarama. Jump onto the rooftop, and look for the Wasp Camera on the other side of the rooftop. Climb out on the middle green spoke, and it will appear.

4: In front of the lighthouse on the boardwalk.

5: Inside of the Duff Beer Factory parking lot. Go through the Krusty window to have it revealed.

6: From number 5, go right and you will find a Wasp Camera underneath the Duff Blimp.

7: On the boardwalk, look for the Planet Hype spinning globe, and climb up the green slanted roof to the left of it. You will have to destroy the Wasp Camera here.

8: On the cargo ship, near the Crane Gag.

9: On the right side of the ship, you will encounter two Wasp Cameras near the two crates and stairs. This one is on the left.

10: On the right side of the ship, you will encounter two Wasp Cameras near the two crates and stairs. This one is on the right.

11: Inside of the second Studio Booth in Krustylu Studios; inside of the Springfield News studio, where the anchors sit.

12: Inside of the first studio in Krustylu Studios, where the Krusty The Clown show is taped, center stage.

13: In the first movie studio on the left, inside of the gigantic studio center. Get out of your vehicle and walk in. Climb up the ladder, and jump over to the wooden plank. Walk to the center of this board, and jump over to the ceiling fan on the left. From here, double jump onto the balcony, and go outside. The Wasp Camera will be right here.

14: In front of the Ye Olde Off-Ramp Inn, which is on the side of the road.

15: Much like last time, you can find a Wasp Camera to the right of the Observatory.

16: Unlike last time, you will find a Wasp Camera to the left of the Observatory.

The Simpsons Hit And Run Level 6 All Wasp Cameras For Kids

17: As soon as you enter Kamp Krusty, to the left.

18: As soon as you enter Kamp Krusty, to the right.

19: Just like in Level 3, when you're on the dam, look for a part of the railing that is taken out closest to Kamp Krusty. Jump down through the hole, and walk out on the plank. Double jump to the platform below. Once you land, walk down the board, and destroy the Wasp Camera.

20: From number 19, go through the door. The Wasp Camera will be on top of the two surge connectors.

Collector Cards

Radioactive Man #1
First off, you will need to jack an Itchy & Scratchy Van. They are the vehicles with the huge speakers attached to the top. Now, drive down to Wall E. Weasel's, and park it in the road. Jump on top of it, and double jump to collect the Collector Card.

'Bort' License Plate
Down near the Casino, go through the rings via the big ramp at moderate acceleration speed to collect the Collector Card.

Australia Boot
At the boardwalk, look for an area that looks like what is pictured. There is a crane with a wooden platform attached that you must jump onto, and double jump off of onto the side of the gigantic ship. From here, walk around to the right along the side of the ship, and jump onto the blue platform. Walk down this platform, and collect the Collector Card.

Itchy And Scratchy Cel
Drive into the Duff Beer Factory parking lot, and drive through the Krusty Window. Go right, and you will be underneath the Duff Blimp. Jump onto the small box, and onto the large one. Double jump over to the other large box, and double jump onto the left wing of the blimp once it lowers. Jump off of it to the left to collect the Collector Card.

Bart T-Shirt
On the boardwalk, look for the Planet Hype spinning globe, and climb up the green slanted roof to the left of it. You will have to fight off the Wasp Camera up here, and double jump over to the spinning globe. Jump in the air to grab the Collector Card.

Bart's Flying Hamster Science Project
At the end of the dam, turn around and go through the broken part. You should collect the easy Collector Card as you drive over the gap, on the left.

Gabbo Doll
Go to Kamp Krusty, and use the hidden exit in the well. Afterwards, walk to the right, and you will notice two boulders. Double jump up the boulders and take the Collector Card.

Costumes

Hugo - 400 Coins
You can unlock the Hugo character skin in the Comic Book Shop,and the Observatory

Cadet - 500 Coins
You can unlock the Cadet uniform in the Comic Book Store, and the Observatory.

Bartman - 600 Coins
You can unlock the Bartman costume in the Comic Book Store, and the Observatory.

Gags

Level 6 Muskegon

1: Inside of the Comic Book Store, check the Radioactive Man display near the door.
2: Inside of the Comic Book Store, check the robot.
3: Pull the lever outside of Wall E. Weasel's.
4: The dumpster outside of the Arcade.
5: On the ship that you can reach from the crane on the boardwalk (see the picture of the 'Australia Boot' Collector Card), check the crane on the ship.
6: Inside the Observatory, check the 'Restricted Area' on the left.
7: Inside the Observatory, check the Telescope.
8: In the Observatory, check out the monkey.
9: In the Observatory, check the lightbulb.
10: Check the flagpole at Kamp Krusty.
11: Check the pig head at Kamp Krusty.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheSimpsonsHitAndRun

The Simpsons Hit And Run Level 6 All Wasp Cameras For Sale

Go To

The Simpsons Hit And Run Level 5 Wasp Cameras

  • Awesome Music: The whole soundtrack could count. Let's list them since there's a lot of space on this page.
    • 'Evergreen Terror', Level 7's driving theme. The Beetlejuice-esque music fits very well with the Halloween zombie invasion theme.
    • 'Otto's theme', which plays on both missions involving his school bus ('Operation Hellfish' and 'Going to the 'Lu').
    • 'The Comic Book Guy's Theme', obviously a Suspiciously Similar Song of the Star Trek: TOS fight music.
    • Who could forget 'Hit & Run!', the theme that plays when the Wanted Meter fills up and the cops start chasing you?
    • Advertisement:
    • Any of the rock tracks that startup. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
      • Special mention goes to 'Weapons of Mass Delinquency', which makes up for the missions 'Never Trust a Snake' and 'Set To Kill' being really difficult.
    • The epic 70's/80's cop show-esque 'Wolves Stole My Pills!', which plays during the mission of the same name.
  • Big-Lipped Alligator Moment: This applies to pretty much every bonus mission in the game, but special mention must go to Level 2's bonus mission 'Dial B for Blood', which involves Bart going up to random people and asking them for blood.
  • Broken Base: Level 4’s The Cola Wars tends to be a rather divisive mission within the game. It’s often ranked as one of the most difficult levels of the game, as it requires the player to collect 30 Buzz Cola cans on foot under a time limit. On the other hand, there are players who see the level as too easy as said cola cans are close enough by that it’s not that difficult to get lost finding them and that said time limit is 4 minutes, giving them enough time to collect them all before it even reaches the single digits.
  • Advertisement:
  • Crazy Awesome: Some of the vehicles, such as Apu's Obliteratatron Monster Truck and the RC Buggy.
  • Good Bad Bugs:
    • The physics of this game can be either downright insane or completely random. Imagine this when it can even be applied to hitting a random object for coins and/or a pedestrian (as shown here). Here's even another vehicle-based example.
    • It's also possible for the wasp cameras to accidentally shoot at any NPC's; akin to them getting run over by cars, they'll get sent flying in the usual 'flailing around' state just like when you attack them yourself. Unlike getting them run over by cars of any sort though, it's possible to have the said wasp cameras instead, shoot at any notable character (player or NPC) who happens to be driving a car for you, making them fly out of the car, but still having their supposed person inside driving it (thus their voice clips when driving and/or entering the car from their side will still play like normal).
    • Advertisement:
    • Buzz Cola boxes and vending machines are permanently gone for that save file once they are destroyed, meaning that their high coin payout is meant to only be grabbed once. This can be worked around by kicking them only twice and then reloading the mission, since the game does not save whether boxes and machines are simply damaged, and they still release coins if they are hit but not destroyed. One mission in Level 6 is located close to four boxes and two machines, so it's possible to use it to grind on money to get all the vehicles and costumes faster. Combine it with another Good Bad Bug that makes characters lose collision, and that gives the quickestnote speedrun strategy for getting enough coins to get everything in a one hundred percent run of the game, which is helpful thanks to how expensive some of the collectables can get.
  • Hilarious in Hindsight:
    • Remember the South Park gag 'Simpsons did it!' By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of South Park, namely that Earth is being recorded by aliens to sell as a reality show to the galaxy. The really funny part is that the South Park episode came in March 2003; Hit & Run came out in September. And for extra irony, the 'Simpsons did it!' episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
    • One of the missions in level 3 is called 'Bonfire of the Manatees'. A mere couple of years later, the show itself would get an episode with that very name.
  • Nightmare Fuel:
    • One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, a skeleton floats up in the radioactive waste. Marge can do the same in the fourth level.
    • The majority of the last level counts. They chose to base it off the Treehouse Of Horror series since the cola was potent enough to wake the dead.
    • The whole plotline of the new Buzz Cola. At the beginning of the game, it starts off only being released, but Krusty mentioning that the product has 'a special ingredient too hot for the FDA' and 'isn't poisonous to anybody' already sounds suspicious enough. Then, in Level 4, Bart mentions it was the thing given to him on the 'alien spaceshift' after snapping out of his trance, and it's only time until we discover it's Kang and Kodos' Gargle Blaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail.
  • No Problem with Licensed Games: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much Continuity Porn that any diehard fan will go nuts over it.
  • Padding:
    • The 'Full Metal Jackass' mission in level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the aliens. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
    • 'Clueless' in Level 3 has Lisa travel to various locations Mulhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s 'never a good time' to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished.
  • Paranoia Fuel: The 'black sedans' and the Wasp Cameras.
  • Polished Port: The Xbox version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.
  • Suspiciously Similar Song:
    • One of Bart's musical cues during free-roam is eerily reminiscent of the opening riff to 'All Apologies' by Nirvana.
    • It's rather fitting that Ketchup Logic takes lots of musical cues from Tom Jones' 'It's Not Unusual' (with the main chorus sounding so similar to said song, it's a wonder the lawyers didn't get involved.)
    • It's not easy being Husky, the theme for the missions Blind Big Brother, Beached Love and Level 4's Wager Race, takes some cues from Philip Glass' 'Pruit Igoe'.
    • Halls Balls, the mission theme for Milking the Pigs, the first half of There's Something About Monty and Level 6's Wager Race, is an obvious reference to the song 'Hell's Bells' by AC/DC in both title and instrument used.
    • Not Leaf Blower Aliens, Tentacle Aliens!, the theme music for the missions Long Black Probes and Alien 'Auto'topsy Part I is actually a remix of the opening theme of UFO.
  • That One Level:
    • The final three missions, 'Alien 'Auto'topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
      • 'Part I' is the easiest, being practically identical to the third mission Pocket Protectors; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
      • 'Part II' essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
      • 'Part III', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
      • The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is extremely hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. This video really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using The Family Sedan!
      • The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit does not adapt to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, You are punished for doing too well.
    • Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only fifty seconds to get there from the opposite side of the map. You need to go flat-out and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the Globex Super Villain Car, it's damned tough. At least it's backed by the same very awesome rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!
      • In a prototype that was compiled very close to the game's release, the 50 second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
    • 'Never Trust A Snake', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
    • 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an Armoured Car... with Snake's Li'l Bandit. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports carnote .
      • The mission was originally going to be a lot worse. By editing the main file for the mission, a 3:00 timer to destroy the armoured car can be re-enabled.
    • 'Monkey See Monkey D'oh', the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you just enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.
    • 'Wolves Stole My Pills', the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, and he’s dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
  • That One Sidequest: Every race in the game (see The Computer Is a Cheating Bastard on the main page), but the early levels, alongside levels 4 and 6, are the worst.
    • Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers are less interested in winning and more in making sure that you DON'T win. Not only is the AI Marge's Canyonero abnormally faster than the one you officially obtain, the race track features many corners to turn and crossroad where a racer willactively ram into you and knock you off course at every opportunity they get.